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PURPOSE: To
identify and penalize chronic slow
players, and reduce their impact on the
field’s pace of play.
DISCUSSION:
A few slow players cause the entire club
to suffer. This policy will penalize
these players for the benefit of the
club. It is also hoped that this will
modify their behavior.
METHOD: Base
the policy on the NCGA’s successful
method. Times will be recorded at two
locations. If a group finishes more than
12 minutes behind the preceding group at
BOTH locations,
the whole group will receive POP penalty
points. When two bad times are recorded,
the penalty will be based on the WORST
TIME. If the worst time is 13
to 16 minutes behind the group in front
of them, each member will be assigned 1
Pace of Play (POP) point. If it is
17 to 20 minutes behind, each member
will be assigned 2 POP points. If
the groups finishes more than 21 minutes
behind, each member will be assigned 3
POP points. See chart below
for summary.
Having only one bad time will NOT
result in a penalty.
No POP penalty points will
be assessed if the group completes their
round in 4:30 or less.
If a group fails to record their Times, each member of the
group will receive 1 POP point.
Your Start Time is when the first
tee-shot is hit on #1; your End Time is
when the flagstick is put in the hole on
#18. The Official Clocks shall be
used to determine all times.
If a group is moved to a forward tee
by the STGC marshal for violating the
STGC pace of play policy, that group
will be penalized 2 POP points.
APPEAL:
Individual members of the group can
appeal to the POP Committee upon
finishing their rounds. Appeals can be
based on special circumstances, or specific
individuals can be identified as the
cause of slow play. Final appeals can be
made to the entire Board of Directors.
PENALTY:
If a member accrues 2 or more POP
points, he will be required to take a
cart in subsequent tournaments and will
be given a tee time near the end of the
field. This penalty will continue until
the member’s POP point total falls below
2 points. Continued POP point accrual
may be cause for further disciplinary
action, including expulsion from the
club.
POP POINT
DEDUCTION:
If the player finishes within 10 minutes of the previous
group, 1 POP point will be deducted from
his total. Points will continue to be
deducted until the player gets to 0 POP
points. A player can earn a
Deduction at both time locations (2
Deduction Points can be earned in a
single round).
POP REWARD POINT: A
member without POP Points can earn Reward Points
if his group (must be a foursome)
finishes within 8
minutes of the previous group. This only
applies to foursomes. The Reward Points
can be used to defer any future POP
Penalty Points. Only 1 Reward
Point can be earned per round.
|
POP
Point System |
| Minutes
Behind Group Ahead |
Penalty
Points |
Reward
Point |
|
For players
without Penalty Points |
| 8 or
less |
0 |
-1 |
|
For players
with Penalty Points |
| 10 or
less |
0 |
-1 |
|
For all
players |
| 11 to
12 |
0 |
0 |
| 13 to
16 |
1 |
0 |
| 17 to
20 |
2 |
0 |
| 21
plus |
3 |
0 |
POP POINT DEDUCTION and REWARD
POINTS: A player with POP Penalty Points
can reduce his total by finishing 10
minutes or less behind the previous
group. A player without POP
Penalty Points can "bank"
points by finishing within 8 minutes of
the previous group.
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